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polylan-submitter/polylan_submitter/games/services/planning.py
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2026-10-16 05:28:15 +02:00

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import logging
import re
import unicodedata
import httpx
from django.utils.text import slugify
from ..models import EventGame, Game, PlanningSlot
from .steam_store import search_store
logger = logging.getLogger(__name__)
# "Cosmoteer: Starship Architect & Commander" is still "Cosmoteer"
SUBTITLE_SEPARATOR = re.compile(r"\s*(?::|\s-\s|\s–\s|\s—\s)")
def normalize_name(name: str) -> str:
"""'Towerfall: Ascension' and 'TowerFall Ascension' are the same game:
no accents, no case, letters and digits only."""
# Before NFKD, which turns ™ into "TM"
name = re.sub(r"[™®©]", "", name)
name = unicodedata.normalize("NFKD", name)
name = "".join(c for c in name if not unicodedata.combining(c))
return re.sub(r"[^0-9a-z]", "", name.casefold())
def _steam_match(name: str) -> dict | None:
"""The Steam store app named name (or name + a subtitle), if there's one.
Strict on purpose: "Jass" or "Crochet" must not end up as some random game."""
wanted = normalize_name(name)
if not wanted:
return None
# Steam's search chokes on punctuation ("Puyo Puyo — Tetris" finds nothing)
term = " ".join(re.sub(r"[^\w\s]", " ", name).split())
for item in search_store(term):
steam_name = item.get("name") or ""
if wanted in (
normalize_name(steam_name),
normalize_name(SUBTITLE_SEPARATOR.split(steam_name, maxsplit=1)[0]),
):
return item
return None
def _unique_path(name: str) -> str:
base = slugify(name)[:90] or "game"
path, n = base, 2
while Game.objects.filter(path=path).exists():
path, n = f"{base}-{n}", n + 1
return path
def create_missing_steam_games(event, names: list[str]) -> list[Game]:
"""For each name without a Game, look it up on the Steam store and create
the Game + its EventGame when found. Returns the created games."""
known = {normalize_name(game.name) for game in Game.objects.all()}
created = []
for name in dict.fromkeys(names): # unique, keeps order
if normalize_name(name) in known:
continue
try:
item = _steam_match(name)
except (httpx.HTTPError, ValueError) as exc:
logger.warning("Steam store search failed for %r: %s", name, exc)
continue
if item is None:
continue
if Game.objects.filter(steam_app_id=item["id"]).exists():
# Already there under another name, the planning won't match it
logger.warning(
"%r is Steam app %s, already a Game under another name",
name,
item["id"],
)
continue
# Named like in the planning, so the slot matches it
game = Game.objects.create(
name=name, steam_app_id=item["id"], path=_unique_path(name)
)
EventGame.objects.get_or_create(event=event, game=game)
known.add(normalize_name(name))
created.append(game)
return created
def slot_game_names(entries: list[dict]) -> list[str]:
"""Names to look for in a planning: titles of single slots, game names of
multi-anims (their title, like "Fils rouges", isn't a game)."""
names = []
for entry in entries:
if not entry.get("is_multi_anims"):
names.append(entry["title"])
names += [a["name"] for a in entry.get("aandts") or []]
return names
def _game_out(name: str, game: Game | None) -> dict:
if game is None:
return {"name": name}
return {
"name": game.name,
"library_image": game.library_image_url,
"store_url": game.store_url,
"steam_app_id": game.steam_app_id,
}
def planning_with_games(slots) -> list[dict]:
"""Slots as PlanningSlotOut dicts, with their games matched by name to ours."""
games_by_name = {normalize_name(game.name): game for game in Game.objects.all()}
def match(name: str) -> Game | None:
return games_by_name.get(normalize_name(name))
out = []
for slot in slots:
if slot.is_multi_anims:
games = [_game_out(name, match(name)) for name in slot.game_names]
else:
# The title is the usual match, the legacy game names are a fallback
# ("Golf it!" slot running the "Golf It!" game)
game = next(
filter(None, map(match, [slot.title, *slot.game_names])), None
)
games = [_game_out(slot.title, game)]
out.append(
{
"id": slot.id,
"title": slot.title,
"begin": slot.begin,
"end": slot.end,
"column": slot.column,
"color": slot.color,
"is_multi_anims": slot.is_multi_anims,
"games": games,
}
)
return out
def import_planning(event, entries: list[dict]) -> tuple[int, int, int]:
"""Sync the event planning with the legacy planning entries (its "list").
Returns (created, updated, deleted)."""
created = updated = 0
for entry in entries:
_, was_created = PlanningSlot.objects.update_or_create(
event=event,
source_pk=entry["pk"],
defaults={
"title": entry["title"],
"begin": entry["begin"],
"end": entry["end"],
"column": entry.get("colonneS") or 0,
"color": entry.get("color_code") or "",
"is_multi_anims": bool(entry.get("is_multi_anims")),
"game_names": [a["name"] for a in entry.get("aandts") or []],
},
)
if was_created:
created += 1
else:
updated += 1
deleted, _ = (
PlanningSlot.objects.filter(event=event)
.exclude(source_pk__in=[entry["pk"] for entry in entries])
.delete()
)
return created, updated, deleted