Files

62 lines
2.3 KiB
Python

from datetime import timedelta
from uuid import uuid4
from django.conf import settings
from django.core.cache import cache
from django.tasks import task
from django.utils import timezone
from .services.steam_store import refresh_steam_games
# Set while a periodic refresh is queued, so there's only ever one loop running,
# whatever the number of workers/containers trying to start it. It expires on
# its own if the loop dies (worker killed mid-job, Redis queue flushed, ...),
# letting the next schedule_steam_refresh() start a new one. The guard holds the
# loop id, so if it expires while the old loop is just late, the old one stops
# at its next run (instead of 2 loops running side by side).
STEAM_REFRESH_GUARD_KEY = "games:steam_refresh:scheduled"
def steam_refresh_interval() -> timedelta:
return timedelta(minutes=settings.STEAM_STORE_REFRESH_MINUTES)
def _guard_timeout() -> int:
return int(steam_refresh_interval().total_seconds() * 2)
def schedule_steam_refresh() -> bool:
"""Start the periodic refresh loop right away, unless one is already queued.
Safe to call from anywhere, any number of times."""
loop_id = uuid4().hex
if not cache.add(STEAM_REFRESH_GUARD_KEY, loop_id, timeout=_guard_timeout()):
return False
refresh_steam_games_task.enqueue(loop_id=loop_id)
return True
@task
def refresh_steam_games_task(
game_ids: list[int] | None = None, loop_id: str | None = None
):
"""Refresh Steam store info, then re-enqueue itself every
STEAM_STORE_REFRESH_MINUTES (same self-rescheduling idea as
sync_event_game_scopes_task, no external scheduler needed).
Without loop_id it's a one-off run (e.g. the admin action) that leaves the
periodic loop alone. With loop_id, it only continues while the guard still
holds this loop_id."""
if loop_id is not None and cache.get(STEAM_REFRESH_GUARD_KEY) != loop_id:
# Another loop owns the guard (or it expired), stop this one
return
try:
refresh_steam_games(game_ids)
finally:
if loop_id is not None:
cache.set(STEAM_REFRESH_GUARD_KEY, loop_id, timeout=_guard_timeout())
refresh_steam_games_task.using(
run_after=timezone.now() + steam_refresh_interval()
).enqueue(loop_id=loop_id)