feat: clock + place games
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@@ -0,0 +1,149 @@
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from datetime import timedelta
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from channels.db import database_sync_to_async
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from channels.generic.websocket import AsyncWebsocketConsumer
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from django.utils import timezone
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from events.models import Event
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from games.models import Game
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from .broadcast import place_group
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from .canvas import write_pixel
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from .models import PALETTE, PLACE_COOLDOWN_SECONDS, PixelPlacement, PlaceSettings
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from .wire import encode, to_epoch_ms
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class PlaceConsumer(AsyncWebsocketConsumer):
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async def connect(self):
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self.event_path = self.scope["url_route"]["kwargs"]["event_path"]
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self.event = await self._get_enabled_event(self.event_path)
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if self.event is None:
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await self.close()
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return
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self.group_name = place_group(self.event_path)
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await self.channel_layer.group_add(self.group_name, self.channel_name)
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await self.accept()
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await self.send(text_data=await self._initial_state(self.scope.get("user")))
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async def disconnect(self, close_code):
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if getattr(self, "group_name", None):
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await self.channel_layer.group_discard(self.group_name, self.channel_name)
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async def receive(self, text_data=None, bytes_data=None):
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if text_data is None or not text_data.startswith("p|"):
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return
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await self._handle_place(text_data)
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async def _handle_place(self, text_data):
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place_settings = await self._get_settings()
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user = self.scope.get("user")
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if user is None or not user.is_authenticated:
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await self.send(text_data=encode("r", "a"))
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return
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parts = text_data.split("|")
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if len(parts) != 4:
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await self.send(text_data=encode("r", "i"))
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return
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try:
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x, y, color_index = int(parts[1]), int(parts[2]), int(parts[3])
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except ValueError:
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await self.send(text_data=encode("r", "i"))
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return
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# An unvalidated x/y would let a client make Redis compute a
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# huge/negative SETRANGE offset - this check is required, not just
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# a UX nicety.
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if not (
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0 <= x < place_settings.width
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and 0 <= y < place_settings.height
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and 0 <= color_index < len(PALETTE)
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):
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await self.send(text_data=encode("r", "i"))
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return
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result = await self._record_placement(user, x, y, color_index, place_settings.width)
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if result["rejected"]:
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await self.send(text_data=encode("r", "c", result["next"]))
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return
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await self.send(text_data=encode("k", result["next"]))
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await self.channel_layer.group_send(
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self.group_name, {"type": "pixel", "x": x, "y": y, "c": color_index}
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)
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@database_sync_to_async
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def _get_enabled_event(self, event_path):
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event = Event.objects.filter(path=event_path).first()
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if event is None:
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return None
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if not Game.objects.enabled_for_event(event).filter(path="place").exists():
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return None
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return event
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@database_sync_to_async
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def _record_placement(self, user, x, y, color_index, width):
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now = timezone.now()
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last_placement = (
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PixelPlacement.objects.filter(player=user, event=self.event)
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.order_by("-placed_at")
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.first()
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)
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if last_placement is not None:
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next_allowed = last_placement.placed_at + timedelta(
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seconds=PLACE_COOLDOWN_SECONDS
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)
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if next_allowed > now:
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return {"rejected": True, "next": to_epoch_ms(next_allowed)}
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# Durable history first, then hot Redis state.
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placement = PixelPlacement.objects.create(
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event=self.event, player=user, x=x, y=y, color_index=color_index
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)
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write_pixel(self.event_path, x, y, color_index, width)
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return {
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"rejected": False,
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"next": to_epoch_ms(placement.placed_at + timedelta(seconds=PLACE_COOLDOWN_SECONDS)),
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}
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@database_sync_to_async
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def _initial_state(self, user):
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place_settings = PlaceSettings.current(self.event)
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next_placement_at = None
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if user is not None and user.is_authenticated:
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last_placement = (
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PixelPlacement.objects.filter(player=user, event=self.event)
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.order_by("-placed_at")
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.first()
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)
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if last_placement is not None:
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candidate = last_placement.placed_at + timedelta(
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seconds=PLACE_COOLDOWN_SECONDS
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)
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if candidate > timezone.now():
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next_placement_at = to_epoch_ms(candidate)
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return encode(
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"s",
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next_placement_at,
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place_settings.width,
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place_settings.height,
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)
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@database_sync_to_async
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def _get_settings(self):
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return PlaceSettings.current(self.event)
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async def pixel(self, event):
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await self.send(text_data=encode("p", event["x"], event["y"], event["c"]))
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async def settings_changed(self, event):
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await self.send(text_data=encode("e", event["width"], event["height"]))
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