feat(games): add steam pages with steam price/reduc

This commit is contained in:
2026-10-16 01:03:46 +02:00
parent 919e611895
commit 27d3c08a72
24 changed files with 779 additions and 6 deletions
+52
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from datetime import timedelta
from django.conf import settings
from django.core.cache import cache
from django.tasks import task
from django.utils import timezone
from .services.steam_store import refresh_steam_games
# Set while a periodic refresh is queued, so there's only ever one loop running,
# whatever the number of workers/containers trying to start it. It expires on
# its own if the loop dies (worker killed mid-job, Redis queue flushed, ...),
# letting the next schedule_steam_refresh() start a new one.
STEAM_REFRESH_GUARD_KEY = "games:steam_refresh:scheduled"
def steam_refresh_interval() -> timedelta:
return timedelta(minutes=settings.STEAM_STORE_REFRESH_MINUTES)
def _guard_timeout() -> int:
return int(steam_refresh_interval().total_seconds() * 2)
def schedule_steam_refresh() -> bool:
"""Start the periodic refresh loop right away, unless one is already queued.
Safe to call from anywhere, any number of times."""
if not cache.add(STEAM_REFRESH_GUARD_KEY, 1, timeout=_guard_timeout()):
return False
refresh_steam_games_task.enqueue()
return True
@task
def refresh_steam_games_task(
game_ids: list[int] | None = None, reschedule: bool = True
):
"""Refresh Steam store info, then re-enqueue itself every
STEAM_STORE_REFRESH_MINUTES (same self-rescheduling idea as
sync_event_game_scopes_task, no external scheduler needed).
reschedule=False is a one-off run (e.g. the admin action) that leaves the
periodic loop alone."""
try:
refresh_steam_games(game_ids)
finally:
if reschedule:
cache.set(STEAM_REFRESH_GUARD_KEY, 1, timeout=_guard_timeout())
refresh_steam_games_task.using(
run_after=timezone.now() + steam_refresh_interval()
).enqueue()