fix(clock): dedup tasks lock bug removal
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@@ -12,6 +12,7 @@ acts.
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"""
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from datetime import timedelta
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from uuid import uuid4
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from asgiref.sync import async_to_sync
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from channels.layers import get_channel_layer
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@@ -30,13 +31,20 @@ HEARTBEAT_INTERVAL_SECONDS = 1
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# One chain ticks every event with the game enabled - this lock keeps a
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# second chain from starting underneath an already-running one (e.g. two
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# EventGame saves close together). Refreshed every tick, wide enough that a
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# single slow tick doesn't let a second chain slip in.
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# single slow tick doesn't let a second chain slip in. The lock holds the
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# chain id: if it expires anyway (worker down/restarted for a few seconds) and
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# a new chain starts, the old one stops at its next tick (instead of both
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# ticking forever).
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HEARTBEAT_LOCK_KEY = "clock:heartbeat:lock"
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HEARTBEAT_LOCK_TIMEOUT_SECONDS = HEARTBEAT_INTERVAL_SECONDS * 5
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@task
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def clock_heartbeat_task():
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def clock_heartbeat_task(chain_id: str):
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if cache.get(HEARTBEAT_LOCK_KEY) != chain_id:
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# Another chain owns the lock (or it expired), stop this one
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return
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event_games = list(
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EventGame.objects.filter(game__path="clock", enabled=True).select_related(
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"event"
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@@ -46,7 +54,8 @@ def clock_heartbeat_task():
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if not event_games:
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# Nothing left to tick - let the chain die. start_clock_heartbeat()
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# starts a fresh one next time an event enables the game.
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cache.delete(HEARTBEAT_LOCK_KEY)
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if cache.get(HEARTBEAT_LOCK_KEY) == chain_id:
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cache.delete(HEARTBEAT_LOCK_KEY)
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return
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channel_layer = get_channel_layer()
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@@ -67,13 +76,14 @@ def clock_heartbeat_task():
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},
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)
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cache.set(HEARTBEAT_LOCK_KEY, 1, timeout=HEARTBEAT_LOCK_TIMEOUT_SECONDS)
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cache.set(HEARTBEAT_LOCK_KEY, chain_id, timeout=HEARTBEAT_LOCK_TIMEOUT_SECONDS)
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clock_heartbeat_task.using(
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run_after=timezone.now() + timedelta(seconds=HEARTBEAT_INTERVAL_SECONDS)
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).enqueue()
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).enqueue(chain_id)
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def start_clock_heartbeat():
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"""Enqueues the heartbeat chain, unless one is already running."""
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if cache.add(HEARTBEAT_LOCK_KEY, 1, timeout=HEARTBEAT_LOCK_TIMEOUT_SECONDS):
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clock_heartbeat_task.enqueue()
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chain_id = uuid4().hex
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if cache.add(HEARTBEAT_LOCK_KEY, chain_id, timeout=HEARTBEAT_LOCK_TIMEOUT_SECONDS):
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clock_heartbeat_task.enqueue(chain_id)
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