opus-submitter/polylan_submitter/animations/api.py

242 lines
8.3 KiB
Python

from collections import defaultdict
from django.http import HttpRequest
from ninja import Router
from ninja.errors import HttpError
from django.core.cache import cache
from django.shortcuts import get_object_or_404
from accounts.models import CustomUser
from animations.schemas import (
RankingSchema,
TournamentSubmissionsOut,
TournamentPuzzleResultsOut,
PuzzleSubmissionsOut,
PuzzleResultsOut,
PuzzleSubmissionWithRankOut,
PuzzlePointsFactorOut,
WinnerResponseOut,
WinnerFileOut,
)
from submissions.models import PuzzleResponse, SteamCollectionItem, SteamCollection
router = Router()
@router.get("results", response=RankingSchema)
def results(request: HttpRequest) -> dict:
cache_key = "api:results:results"
cached_data = cache.get(cache_key)
if cached_data is not None:
return cached_data
responses_by_userid = defaultdict(list)
responses_by_puzzleid = defaultdict(list)
for response in list(
PuzzleResponse.objects.filter(needs_manual_validation=False)
.filter_user_best_response()
.prefetch_related("submission__user")
):
responses_by_userid[response.submission.user.id].append(response)
responses_by_puzzleid[response.puzzle.id].append(response)
ranking = {}
for puzzle_id, responses in responses_by_puzzleid.items():
ranking[puzzle_id] = sorted(
responses, key=lambda x: (x.rank_points is None, x.rank_points or 0)
)
data = {
"users": list(CustomUser.objects.filter(pk__in=responses_by_userid.keys())),
"puzzles": list(SteamCollectionItem.objects.all()),
"responses_by_userid": dict(responses_by_userid),
"ranking_by_puzzle": ranking,
}
cache.set("api:results:results", data, 300)
return data
@router.get("top-submissions", response=TournamentSubmissionsOut)
def top_submissions(request: HttpRequest, limit: int = 5) -> dict:
"""Get tournament top submissions for each puzzle. Only available when tournament is closed."""
cache_key = f"api:results:top_submissions:{limit}"
cached_data = cache.get(cache_key)
if cached_data is not None:
return cached_data
collection = get_object_or_404(SteamCollection, is_active=True)
# Only allow access when tournament is closed
if collection.accepting_submissions:
raise HttpError(403, "Tournament is still accepting submissions")
# Get all puzzles
puzzles = SteamCollectionItem.objects.filter(collection=collection).order_by(
"order_index"
)
# Build response
submissions_list = []
for puzzle in puzzles:
# Get the top N responses for this puzzle (ranked by points, highest first)
top_responses = (
PuzzleResponse.objects.filter(puzzle=puzzle, needs_manual_validation=False)
.filter_user_best_response()
.annotate_rank_points()
.order_by("-rank_points")[:limit]
)
# Build submission list for this puzzle
puzzle_submissions = []
for response in top_responses:
# Get submission files
files = response.files.all()
response_files = [
WinnerFileOut(
file_url=file.file_url or "",
original_filename=file.original_filename,
)
for file in files
]
# Calculate total coefficient
total_coef = None
if (
puzzle.points_factor
and response.final_cost is not None
and response.final_cycles is not None
and response.final_area is not None
):
total_coef = (
puzzle.points_factor.cost * response.final_cost
+ puzzle.points_factor.cycles * response.final_cycles
+ puzzle.points_factor.area * response.final_area
)
submission_data = WinnerResponseOut(
user_id=response.submission.user.id if response.submission.user else 0,
username=response.submission.user.username
if response.submission.user
else "Anonymous",
final_cost=response.final_cost,
final_cycles=response.final_cycles,
final_area=response.final_area,
rank_points=response.rank_points,
total_coef=total_coef,
files=response_files,
)
puzzle_submissions.append(submission_data)
submissions_list.append(
PuzzleSubmissionsOut(
puzzle_id=puzzle.id,
puzzle_title=puzzle.title,
submissions=puzzle_submissions,
)
)
data = {"submissions": submissions_list}
cache.set(f"api:results:top_submissions:{limit}", data, 300)
return data
@router.get("puzzle-results", response=TournamentPuzzleResultsOut)
def puzzle_results(request: HttpRequest, limit: int = 5) -> dict:
"""Get tournament results organized by puzzle with coefficients. Only available when tournament is closed."""
cache_key = f"api:results:puzzle_results:{limit}"
cached_data = cache.get(cache_key)
if cached_data is not None:
return cached_data
collection = get_object_or_404(SteamCollection, is_active=True)
# Only allow access when tournament is closed
if collection.accepting_submissions:
raise HttpError(403, "Tournament is still accepting submissions")
# Get all puzzles
puzzles = SteamCollectionItem.objects.filter(collection=collection).order_by(
"order_index"
)
# Build response
results_list = []
for puzzle in puzzles:
# Get the top N responses for this puzzle (ranked by points)
top_responses = (
PuzzleResponse.objects.filter(puzzle=puzzle, needs_manual_validation=False)
.filter_user_best_response()
.annotate_rank_points()
.order_by("-rank_points")[:limit]
)
# Build submission list for this puzzle with rank
puzzle_submissions = []
for rank, response in enumerate(top_responses, 1):
# Get submission files
files = response.files.all()
response_files = [
WinnerFileOut(
file_url=file.file_url or "",
original_filename=file.original_filename,
)
for file in files
]
# Calculate total coefficient
total_coef = None
if (
puzzle.points_factor
and response.final_cost is not None
and response.final_cycles is not None
and response.final_area is not None
):
total_coef = (
puzzle.points_factor.cost * response.final_cost
+ puzzle.points_factor.cycles * response.final_cycles
+ puzzle.points_factor.area * response.final_area
)
submission_data = PuzzleSubmissionWithRankOut(
rank=rank,
user_id=response.submission.user.id if response.submission.user else 0,
username=response.submission.user.username
if response.submission.user
else "Anonymous",
final_cost=response.final_cost,
final_cycles=response.final_cycles,
final_area=response.final_area,
rank_points=response.rank_points,
total_coef=total_coef,
files=response_files,
)
puzzle_submissions.append(submission_data)
# Get points factor if available
points_factor = None
if puzzle.points_factor:
points_factor = PuzzlePointsFactorOut(
cost=puzzle.points_factor.cost,
cycles=puzzle.points_factor.cycles,
area=puzzle.points_factor.area,
)
results_list.append(
PuzzleResultsOut(
puzzle_id=puzzle.id,
puzzle_title=puzzle.title,
points_factor=points_factor,
submissions=puzzle_submissions,
)
)
data = {"results": results_list}
cache.set(f"api:results:puzzle_results:{limit}", data, 300)
return data